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    View What Is Your Dream Machine? by Piet Grymonprez, Filip MeurisPreview
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    What Is Your Dream Machine?

    How children change education worldwide.

    by Piet Grymonprez, Filip Meuris

    This is the price your customers see. Edit price list

    This book may be found in online bookstores, like Amazon.com, using the ISBNs below:
    Hardcover, ImageWrap ISBN:
    9780368359279

    Related Editions

    Ebook, Apple iPad format

    £7.46
    About the Book

    Edit

    Whether you’re a parent, an educator, or the head of an organisation that wants to hire talent, everybody has an interest in education. An inspection of education systems around the globe reveals an outdated two-hundred year old model which no longer serves. Schools operate within the narrow confines of an erroneous understanding of what intelligence and creativity really are. The result is a system which all too often fails to recognise and nourish emerging young talent.

    Around the world, new education models arise. MyMachine is one such leading example where it allows children to drive their own learning. MyMachine shines in its ability to unite and encourage collaboration among all levels in the educational system.

    Leading thinkers, along with experts in creativity and education express in this book just how those participating in the MyMachine methodology can change the education system for the better.
    Author website
    http://www.mymachine-global.org
    Features & Details

    Edit

    • Primary Category: Education
    • Additional Categories Parenting & Families, Inspiration
    • Project Option: 6×9 in, 15×23 cm
      # of Pages: 188
    • Isbn
      • Hardcover, ImageWrap: 9780368359279
    • Publish Date: Feb 27, 2019
    • Language English
    • Keywords Education, Creativity, Empathy, DesignThinking
    See More
    About the Creator
    mymachine
    MyMachine Global Foundation

    MyMachine is a foundation acting worldwide: 1.IDEA:
 children from elementary/kindergarten schools invent their own ‘Dream Machine’. Anything goes. The main criterion is that it’s relevant for the child who really, really wants it. 2. CONCEPT:
 higher education students (e.g. product design, game design students, engineers, architect students, art students) propose one or more solutions to design those machines. The best solutions – according to the children – then are selected and further developed. 3. WORKING PROTOTYPE:
 technical secondary school students build real prototypes of those machines, assisted by the kids who invented them and the higher education students who designed them. Young students learn that the world is malleable. That they can also contribute to society, rather then be a consumer of society. They learn that sharing ideas is important and what it takes to bring an idea to life: collaboration, respecting each other's talents, communication and empathy.

    Continue reading
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